15 terrible levels that have spoiled incredible games


Every classic has this one level that you can only hate.

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Metal Gear Solid 2 - escorted Emma

We promise that this is the second and last escort mission on this list. But it is from Metal Gear Solid 2: Sons of Liberty and includes Emma Emmerich. Not only do you try to escort your former enemy soldiers, but even keep your hand and help you cross the water. Yes, we realize that it stands under big stress, but we do not blame Emma. No, we blame director Hideo Kojima's fault, who has just got Vamp in this whole torture and still killed them. Thanks buddy.

Super Smash Bros. Ultimate - Krystall's ghost battle

After I personally experienced this special spirit battle and defeated it through happiness, I can testify to your madness. Imagine, they fight with Falco and Fox, two pretty strong characters on the Greatfox. There is already the fear of being shot down or hit by random passing Arwings. Now throw Krystal, who fights at the side of the two and freeze you endlessly. It's a tough fight because so much works against it at all times.

Uncharted: Drake's Fortune - Jet Ski Levels

Uncharted: Drake's Fortune is a fantastic game that has launched an even better series. Apart from that, these jet ski sections were anything but fantastic. How much less. Even if it is so short, you have to deal with bad guys, maneuvering the jet skis, explosives and shooting if you still have enough mind. It does not affect the game as much as it is noticeable, but it is still annoying.

Crash Bandicoot N. Sane Trilogy - The Main Street

High Road is a level that can be found in the second half of Crash Bandicoot 1. While signing here and there signs for a higher level of difficulty, this level increased to 11. High Road has hard jumps that require precise landing that leads to death. While the enemies make it so annoying, it's the jumps - each of them seems to be a trust, a dice throw that usually ends with their death.

Hitman (2016) - Freedom Fighter

Freedom Fighters in Episode 5 - Colorado is almost the lowest among all major missions for Hitman (2016). It is not difficult to understand why. Normally you are a spirit in these different sandbox levels and only involves at your discretion to hostilities. However, Freedom Fighters makes the NPCs of the entire level from the beginning hostile and everyone has a weapon. There are also four goals to do what leads to lengthy around. To round off the whole, the level was just not so interesting. It was not very bad, but definitely a worse idea than in the previous episode in Bangkok.

Grand Theft Car: San Andreas - Supply Lines

There is a special place in hell for GTA flight missions. Even though Supply Lines from San Andreas is not the first, it is probably the burdensome. In this optional mission, players can remotely control a plane and target four different vehicles. Remember now that the controls are terrible. That would be bad enough. But they have to deal with little fuel (later game versions have increased the fuel), which makes this mission twice frustrating. It is optional, but still the worst.

Plants against zombies: Heroes - Mission 20

You probably have never heard of Plants vs. Zombies: Heroes belongs, but the fact that it is a collective card game for mobile phones from EA should not surprise. It really fun until Mission 20, also known as A Shadow Falls to play. This was usually Powers to the Plants! All Plant Heroes made an absolute nightmare. The onslaught of Solar Flare on relatively simple plants does not usually seem to be so bad, but thanks to the rule they are much stronger. Green Shadow is simply an absolute monster. Luckily, Popcap has recognized how unfair this was, and the mission was significantly impaired.

Half Level - Xen

What is it? Criticize an aspect of Valve half-life, a FPS masterpiece? Well, because at the end of the day xen is still one thing. In a game with high-profile moments and action, Xen feels a bit. But even then it is quite a mess of platforms, especially compared to the vibrant brilliance of previous chapters like Surface Tension. It has not helped that the environment was boring boring, especially given the fact how well the journey to Xen was.

Star Wars: The power unleashed - Star Destroyer TakeDown

An essential part of the game armchair is the level, with the Star Destroyer in Star Wars: The Force Unleashed can be defeated until today. It seems easy - hold the analog sticks pressed and just pull it down. Unless they have constantly interrupted Tie Fighters, the calls on the screen are wrong, the sticks need the right inclination ... we could continue and that does not include situations in which the level would only fail.

Five nights in Freddys VR: Help wanted - Plushbaby Level

First, the Plushbaby dolls do not seem to be as scary. Nevertheless, they will be annoyingly annoyed in the Dark Rooms section. It just sounds - activate the flashlight when you are nearby and scurry. What could go wrong? In an indefinite order, the Plushbaby dolls in the Prize Corner can hide behind other toys, spawning in different places and sometimes attack you immediately. Strangely, the battery of its flashlight is also limited and must be used temporarily so that it is not empty and has to be charged for some shattering seconds.

BattleTeads - Turbo Tunnel

BattleTeads is a lot of blast, but you would not know it from all the hatred that the sections of the turbo tunnel have experienced. These levels enable the toads in Hoverbikes and see how they move with lightning fast speeds over the screen, dodge obstacles and run jumps. Both could mean immediate death, especially if their reflexes do not stimulate a cold. The first turbo tunnel is not that bad, but has two more versions later, which will increase the difficulty even further.

Dead space - Course correction and extinction are imminent

So entertaining and brilliant Dead Space may also be some sections in Chapter 3, Course Correction and Chapter 4, Immediate Destruction sting. Chapter 3 involves passing through a gravity trifuge. The problem is that it is easy to tear apart from the blades if they are not properly oriented or in the cover. Then there is part in Chapter 4, in which it comes to avoiding meters except that the warnings are not helpful and the instructions are unclear, which leads to some frustrating deaths. The worst thing is that this leads to the tower section, where you need to shoot several asteroids before meeting the ship - another frustrating exercise.

Metal Gear Solid 4 - Track the resistance fighter

After the chaos and madness of the first two acts, they performed in Metal Gear Solid 4 in ACT 3 so shattering tasks, such as ... a member of the resistance to pursue. No seriously. Finding him is the lightweight part - it's about staying hidden and turning off the guards (but do not kill them, otherwise your goal is to get through it, which makes it a pain to get through. It does not help that this section seems to take forever.

Max Payne - Nightmare Levels

As far as the story is concerned, the nightmare levels in Max Payne are somehow cool. Finally, we dive deep in max, psyche. Until this time, however, there were countless great shootings. What do the levels offer from Nightmare? Labyrinth. Many labyrinths. A certain section involves crossing blood traces. If you deviate a piece from the path, you must perform a restart. Do not leave us with the background music with your screams and crying.

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