Wow: Nekrotic, Angry, Stickling

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The changing affixes in the mythical-plus dungeons of WOW are to provide variety, which works noble outstandingly. However, there are some affix combinations that are significantly heavier than others. This happens, among other things, when two affixes are combined with each other, both of which beat in the same notch - such as past week, as with bloody and necrotically, the tanks had to do extra work. But the affixes in itself are not perfectly balanced. To get this better, we will get a whole range of balancing adjustments with patch 9.1.5. The first of them have already arrived on the PTR.

The Nerfs for the Affixes in Patch 9.1.5 at a glance

Nekrotic only lasts 6 seconds (previously 9 seconds). Stickling reinforced by the opponent only for 20 seconds. Angry now increases the damage of non-BOSS opponents by 50 percent (previously 75 percent).

Thanks to the adaptation of necrotic tanks can reset the effect, without having to get completely out of the fight. It makes it easier to survive against larger opponents. For example, a mass eruption and a few meters are already enough, so that the necrotic stack leaves.

Also the adaptation of instaders likely liked the most players. Since the debuff, which is massively strengthened the MOBS, runs after 20 seconds, you do not have to worry about errors to reset the debuff. Instead, you pack the mob in a control effect and take care of him later. This also opens up new ways and possibilities. Primary but you will no longer be punished for mistakes quite as hard - if you have a boss bolted .

The adaptation on angry , on the other hand, ensures that it is no longer so bad if you do not get a class in the appropriate weeks that can remove this rage effect from the truly dangerous opponents.

Do these nerfs meet your ideas? Have you ever boycotted mythic + for fieser combinations? Tracks us your horror experiences in the comments!

Source | WOWHEAD / WOWHEAD

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