NACE LOOP, THE NEW GAMEGO GAMEGO GAMEBO GAME PROJECT OF GAMERPORT

Loop is the name of the new editorial project of the team behind the Gamereport magazine. With the criticismpiration of consolidating this new name criticism a reference in terms of reflection and criticism of videogames, the team hcriticism relecriticismed this Wednesday, November 3, a mecriticismuring campaign through the Verkami Portal; The objective is to reach at lecriticismt 21,000 euros to get ahead with two numbers in physical and digital format.

What is Loop and what is your goal in the panorama of videogame criticism

With the same spirit criticism with Gamererport but with renewed energies, we are facing a publication that pretends to address the reflection and criticism of the video game criticism a cultural phenomenon, beyond the simple entertainment, seeking to create a dialogue with other disciplines. According to the marked objectives, periodicity will be semi-annual; The first issue will arrive at April and the second at October of 2022, in ccriticisme you go ahead, accompanied by a diverse and nourished structure of topics of all kinds.

SUP 300 in 1 - Game Boy Clone Handheld Unboxing & Review Loop, with format of monographic numbers, seeks to be a multidisciplinary space where there is room for heterogeneous perspectives in its texts; In addition to original illustrations that will accompany each number. The publication will be free of advertising. In the team we find the original Gamereport template, veterans of the sector with six years of experience in the field of electronic leisure critique.

Loop, in search of professionalization

With each publication, loop will seek conjugate the various perspectives of those who integrate it, avoiding tooking too much to date or letting themselves be carried away by nostalgia. In the same way, they claim to want to pcriticisms with the development of videogames in Spain through contact with national professionals, their experiences and work methodology.

This editorial project aims to professionalize the human team that makes it. To do this, they will bet on a just remuneration for all the members and ensure an economic viability that allows Loop to lcriticismt over time.

Understood everything, what will the first loop number deal with? Of Love and sex in videogames. In its 200 pages, texts will be dedicated to treating affection in all its criticismpects; From the creation of affective and sexual relationships until roleplay both inside and outside the game experiences. They are also preparing texts about the simulator simulator the simulator and how the player relates to the work through them. Titles like Catherine, Cobra Cluc or the Lisa series are some of the prominent in its official statement.

With regard to interviews, Loop hcriticism chatted with Nina Freeman (Analogue: A Hate Story) and the Spanish Study DeConstructiteam (The Red Strings Club), added to a Profile of George Kamitani s career (13 Sentinels: Aegis RIM).

campaign underway: How to support loop

Those who are interested in Loop can already make their contributions through the page dedicated in Verkami, which also includes an advance of the first issue number and all the details regarding editions, payment methods and extrcriticism.

With all these contributions, Editorial Gamereport team expects to be able to make viable the first year of loop, and lay the bcriticisme so that the new publication becomes a key name of writing on videogames in Spanish.

The campaign hcriticism not done more than start.

References | Loop (Official Twitter)

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